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Atari 2600 crystal castles game ending
Atari 2600 crystal castles game ending












atari 2600 crystal castles game ending

Each maze also randomly includes a hat or honey pot, which serve the dual purpose of awarding points and providing Bentley with the ability to defeat specific enemies. Gems start out at one point each, and increase up to 99 points each.

atari 2600 crystal castles game ending

If three or more lives remain, he says "BYE" if two lives still remain, the quotation is "OH NO" if one life is left, it is "OUCH" and finally, for the last lost life (which ends the game), he says "#?!", so as to imitate an obscenity. If Bentley Bear is touched, he "cries out" in a distinctive manner with the use of a cartoonish word balloons.

atari 2600 crystal castles game ending

Enemies traverse the maze in two methods: those that track Bentley, and those that do not. Likewise if the last available gem is collected by the enemy, the player also loses the last gem bonus.Įnemies can be avoided by use of the maze and its constructs, or by making Bentley jump over opponents with the jump button, in some cases also allowing him to stun them. Any gems collected by the enemies also result in a lower obtainable score for that screen. With two exceptions, if touched by the enemies he will lose one of his lives. While collecting gems, there are a number of enemies that try to stop Bentley Bear as well as collect the gems for themselves. Gems are collected by simply walking over them, and a bonus is given upon collection of the last gem. The player can also skip some castles and acquire additional lives and points by using secret warps activated by making Bentley Bear jump at special locations.Ī trackball and "jump" button are used for controlling Bentley Bear's motions. When all gems in a castle have been collected, the player moves on to the next castle. The three-letter initials of the player with the highest score are used to form the first level's castle structure. Each of the 37 trimetric-projected castles consists of a maze of hallways filled with gems and bonus objects, and also includes stairs, elevators and tunnels that the player can use as shortcuts. Crystal Castles has nine levels with four castles each, and a tenth level which features a single castle - the clearing of which ends the game.














Atari 2600 crystal castles game ending